Monday, March 25, 2013

Reflections of Assistive Technologies



    Assistive Technology (AT) is the group of tools utilized by individuals with disabilities to prosper in their daily lives.  Some of the tools are meant to be minimally used for specific situations and others are to be fully incorporated into every aspect of learning and living.  Most of the students introduced in the videos would never have been able to function in a classroom setting without the use of AT.  

    The assistive technologies utilized by the students in the videos were varied.  They included laptops, speech to text software and hardware, cell phones, adaptive musical instruments, text readers, and wheelchairs.  Each of these devices played an important role in the development of the student, and in their day-to-day activities.  Some of the devices, such as the Ablenet reader for Josh, were used and then, as the person developed, were phased out or traded for a different version.  Others, such as the wheelchairs for Susanna and Lucas, will be lifelong needs for the individuals.

    Without the use of the AT, each of the individuals in the videos would not have had the level of success that was achieved, nor would their futures look as positive.  Certainly Lucas would not even have the option of pursuing his dream of being a musician/music educator.  Susanna would have had a much more difficult time finding success at the collegiate level without the laptop, speech and text software, wheelchair, and cell phone available to her.  Josh and his mother would probably still be having difficulty understanding one another without the Ablenet reader and supertalker that he was introduced to in pre-school.

Thursday, March 7, 2013

Exploring Ed Tech Island and Building a Box

Ed Tech Island was more complex and, therefore, one of the more interesting locations I've been to so far on Second Life.  There were more people there and so I had the chance to try to interact with them. I tried talking to someone whose screenname looked like the Cyrillic alphabet! To say the least that was challenging:)  She had a secondary name "rosamaury" and had an interesting appearance, including tatoos. She also had lots of body movements that I haven't tried yet, so I was envious.  I couldn't decide if she was a student at Boise State or if she was on a quest like me, but it was fun trying to figure it out!

This is a picture of me at the sandbox.  There is a picture of a horse in the background.  I wanted to try and see if that was someone's avatar, but it kept disappearing when I would go near it.  Oh well, I'll keep trying!


Saturday, March 2, 2013

Moving Around in Second Life

Second Life is a complex alter-reality program.  I can see where people would become addicted to accessing and "living" in this world.  Before going to Eagle Island, I "snooped" around and found a ridiculous amount of locales and activities to participate in online.  The locales are rated like movies with G, PG, and Mature so that participants know what they are getting into.  When I got to Eagle Island, I found that the movement from place to place is getting easier, but there are so many options to personalize that it would take years to learn and become comfortable with them all.  I tried creating gestures for my avatar but I haven't perfected that yet.  Still trying:)    Here are a few pictures that I took while I was on Eagle Island.





This was posted on a blog for another class and I'm moving it here.  It was originally posted Feb. 25.

I found moving around in Second Life interesting, but not as entertaining as I thought it would be.  There were a lot of really nice graphics in it though, and I like the idea of being able to make changes to my appearance, and decide on different destinations to discover.  There were several areas that I went to but have included the following two areas:

Monday, February 18, 2013

Intro to Second Life

The program "Second Life" is aptly named.  It is a virtual world where you get the opportunity to live a different life through your chosen avatar.  In the program, you choose worlds to visit and experience.  You choose the people/other avatars that you interact with, the events you participate in, all the way down to the clothing you wear.  Many of the choices are free, but there are available choices for Linden money that is an actual cost, although a voluntary one, to increase the variability of the world you create.  It is almost like you are a game player and a video game designer at the same time.  This program would appeal to both types of gamers.

Sunday, February 17, 2013

Jane McGonigal's TED Talks presentation



In Jane McGonigal’s presentation, she gave a self-described “exuberant” view of the future of gamers.  She hypothesized that if given the opportunity, gamers could begin solving real-world problems if they were in a video game construct.  She was optimistic about this because of the four facets of successful game creation:  Urgent Optimism, Social Fabric, Blissful Productivity, and Epic Meaning.  Each of these is critical to a gamer’s continued play.  Gamers are surrounded by collaborating players who believe in them; they believe that an “epic win” is always possible if they keep trying; and they are happy to be working hard to achieve various levels of play.  If these facets could be incorporated into learning situations, the current generation of students would be actively involved in their own education and would likely be more amenable to volunteering for solving real-world problems themselves.

Wednesday, February 13, 2013

My Top Ed Tech Picks

My Top Ed Picks:
The two picks I have chosen are www.Bookshare.org and  www.DimensionU.com

Bookshare.org appeals to me because of the ability of all students to have access to "good" books.   This site provides free access to books for students with print disabilities.  It will even provide adapted materials for students and teachers. 
DimensionU.com appealed to the math teacher in me in that it uses a video game situation to assess and remediate math skills. It also covers literacy skills so it is cross-curricular!