In this TEDTalks clip, David Perry introduces the idea that gaming in the future will include gamers who will be significantly emotionally invested in the virtual worlds in which they play. Designers who want to be successful in "hooking" players will need to make sure they include themes, graphics, and situations that are so real that players might immerse themselves in the game rather than retreat to reality. This to me carries such a great degree of personal responsibility as a potential designer that I almost shiver. In the clip, Michael Highland is obviously concerned with his well-being and his ability to separate his virtual world and reality. I also would begin to doubt my sanity given the degree that some gamers immerse themselves into the virtual worlds they choose to play.
With that in mind, if I design games for learning I would need to be almost hyper aware of the repercussions of gamers becoming too involved in the games. Perhaps a timer for limited amounts of play time? A break at particular spots in the game where reflection/discussion can take place prior to continuing? How would this need to be monitored across all game design? This is a very sticky situation that will need to be addressed. Would I want this much responsibility? Something for me to continue to consider...
No comments:
Post a Comment