Sunday, January 27, 2013
Tom Chatfield suggests that the psychology and reward system behind
successful video games can be utilized in other sectors of our lives,
such as business, education, and government. In education, I think a
reward system for effort would be one of the most valuable lessons we
can learn from gaming. Motivating students can be one of the most
frustrating challenges we as teachers encounter, especially with today's
students who have become accustomed to immediate feedback (from
overindulgent parents to television and video games). Students respond
to praise but even more to acknowledging their effort (whether the
product created is good or not). One step to motivating students to
attempt classwork is to reward effort. The psychology behind rewarding
effort at least encourages students to complete assignments in order to
receive more and more rewards. Also, the group mentality found in games
suggests possible success in certain educational situations involving
cooperative learning. A reward system created and monitored by the
group encourages self-monitoring for their own success and frees the
teacher to tutor students rather than contend with classroom management.
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