In the video below, Michio Kaku presents the theory that within 10 years, everyone's DNA codes will be on CD-ROM. Because of the fact that the genomes will be on the CDs, medical science and genetics will change. Specific parts of DNA will be able to be isolated for treatment and/or cure. The cost of complete DNA codes for a person now is approximately $50K, but, according to Mr. Kaku will reduce to about $1K in the next 10 years, making this very interesting to the medical & pharmaceutical fields.
Future of Genetics video
Tuesday, March 26, 2013
Monday, March 25, 2013
FERPA regulations
When I read these regulations again (as we are required to read these each year), it reminded me that we as teachers are the advocates for our students since their parents and guardians are not with them all day. We must protect the privacy of all students, from persons outside the educational setting, from those inside the educational system who do not have permission to access student records, and even from ourselves. It is very easy to become involved and discuss student records with other teachers or professionals forgetting that those are private records and should only be discussed behind closed doors with appropriate personnel. Although it is something that is read every year, it is important to remind each person involved in the educational setting of their responsibility in keeping student records private and releasing them to appropriate parties only.
Catoms the BigThink
Catoms are tiny computer chips that are capable of changing, or transforming their charge so that they can change the form of whatever they are already a part of (like the robot in the movie The Terminator 2 which transforms into a liquid from a solid). The Intel corporation that already makes computer chips is the force behind this futuristic idea. Michio Kaku, a theoretical physicist, explains it in the YouTube video below.
Using Prezi
I have found Prezi to be a fun tool to use. I've used it in a couple of assignments in other classes and have encouraged my students to try using it. They really like the fact that it is user friendly and your Prezis don't go away!
Here is a link to a Prezi that I put together with a few photos and a video that I had available.
Hanging at the Lake
I also have a Prezi that I created for a Psychology class. Here it is:
Comparing 2 books
Here is a link to a Prezi that I put together with a few photos and a video that I had available.
Hanging at the Lake
I also have a Prezi that I created for a Psychology class. Here it is:
Comparing 2 books
Using Camtasia to record Second Life movement
During this quest, I had to use a screen recording software to capture moving in Second Life. I chose to use Camtasia Studio. I found it was time-consuming to begin with, but got better as I used it. My computer sometimes bogs down and has a difficult time with the multiple graphics intensive programs running at the same time, but I was able to capture my avatar walking and turning around. When I tried flying, my computer would freeze, so I stuck with walking. I didn't include narration, but could have if I'd wanted to. The video is as follows:
HayDay App
Day One: This app is a fun way to show students how to stay organized and keep up with your responsibilities. It shows students various aspects of farming and budgeting. The name of my farm is Rural RoweCrew. Here is the picture:
Day Two: I am addicted! I have been working hard and like this game! I now have 109 coins and 2 diamonds, several more fields, I've added some more livestock, and a dairy. I can see that students will need to budget money, plan ahead so that crops do not run out, use patience when harvesting and determining whether to sell to customers or not, etc. There are many areas where this game can challenge students, but keep them involved in their learning. Here is my farm after day two:
Day three: I am still addicted, possibly more so! My dairy is now helping me make money by supplying more items to fill orders with. I have decided that I want to add the most livestock I can and will continue to plant and sow fields to keep them fed. Now I am finding some problems students would need to work through to accomplish their goals, including limited storage space, buildings not ready, and tools unavailable when needed. It would require planning to account for upkeep and budgeting of resources, both in goods and in money (diamonds).
Day 4: I now have another way this fun and addictive game can be used in a class setting! How about using it for supply and demand (economics)? In math classes, budgeting of time and money will be essential. Science teachers might find this game helpful in introducing the ideas of crop rotation, germination of seeds, and climatology. Just keep getting good ideas about this as I'm playing the game. I can see that I will continue to play this game. I guess it's similar to Farmville, but I never got into that craze so this seems like a great fit for my classes, instead.
Day Two: I am addicted! I have been working hard and like this game! I now have 109 coins and 2 diamonds, several more fields, I've added some more livestock, and a dairy. I can see that students will need to budget money, plan ahead so that crops do not run out, use patience when harvesting and determining whether to sell to customers or not, etc. There are many areas where this game can challenge students, but keep them involved in their learning. Here is my farm after day two:
Day three: I am still addicted, possibly more so! My dairy is now helping me make money by supplying more items to fill orders with. I have decided that I want to add the most livestock I can and will continue to plant and sow fields to keep them fed. Now I am finding some problems students would need to work through to accomplish their goals, including limited storage space, buildings not ready, and tools unavailable when needed. It would require planning to account for upkeep and budgeting of resources, both in goods and in money (diamonds).
Day 4: I now have another way this fun and addictive game can be used in a class setting! How about using it for supply and demand (economics)? In math classes, budgeting of time and money will be essential. Science teachers might find this game helpful in introducing the ideas of crop rotation, germination of seeds, and climatology. Just keep getting good ideas about this as I'm playing the game. I can see that I will continue to play this game. I guess it's similar to Farmville, but I never got into that craze so this seems like a great fit for my classes, instead.
Classroom of the Future
In the series of videos, there are several scenarios that would have seemed far-fetched when I was a teenager (about the time of these videos). Surely Star Trek kind of stuff! However, the majority of the scenarios have become reality.
The video conferencing is certainly commonplace today. Skype and Facetime are examples of current video conferencing applications, while voice recognition software has been utilized for years by many in the assistive technology arena It is now becoming more common for the everyday digital technology user. Sending information to other users is second-nature to most digital natives and the use of email and file-sharing sites for collaboration on various projects is a current application of that futuristic scenario.
There were few aspects of the videos that I found did not come true in some form or another. There are a few things that I haven't seen, such as directions to the computer to scroll down, but I am sure that will be coming along if it's not out already!
The video conferencing is certainly commonplace today. Skype and Facetime are examples of current video conferencing applications, while voice recognition software has been utilized for years by many in the assistive technology arena It is now becoming more common for the everyday digital technology user. Sending information to other users is second-nature to most digital natives and the use of email and file-sharing sites for collaboration on various projects is a current application of that futuristic scenario.
There were few aspects of the videos that I found did not come true in some form or another. There are a few things that I haven't seen, such as directions to the computer to scroll down, but I am sure that will be coming along if it's not out already!
Reflections of Assistive Technologies
Assistive Technology (AT) is the group of tools utilized by
individuals with disabilities to prosper in their daily lives. Some of the tools are meant to be minimally
used for specific situations and others are to be fully incorporated into every
aspect of learning and living. Most of
the students introduced in the videos would never have been able to function in
a classroom setting without the use of AT.
The assistive technologies utilized by the students in the
videos were varied. They included
laptops, speech to text software and hardware, cell phones, adaptive musical
instruments, text readers, and wheelchairs.
Each of these devices played an important role in the development of the
student, and in their day-to-day activities.
Some of the devices, such as the Ablenet reader for Josh, were used and
then, as the person developed, were phased out or traded for a different
version. Others, such as the wheelchairs
for Susanna and Lucas, will be lifelong needs for the individuals.
Without the use of the AT, each of the individuals in the
videos would not have had the level of success that was achieved, nor would
their futures look as positive. Certainly
Lucas would not even have the option of pursuing his dream of being a
musician/music educator. Susanna would
have had a much more difficult time finding success at the collegiate level
without the laptop, speech and text software, wheelchair, and cell phone
available to her. Josh and his mother
would probably still be having difficulty understanding one another without the
Ablenet reader and supertalker that he was introduced to in pre-school.
Thursday, March 7, 2013
Exploring Ed Tech Island and Building a Box
Ed Tech Island was more complex and, therefore, one of the more interesting locations I've been to so far on Second Life. There were more people there and so I had the chance to try to interact with them. I tried talking to someone whose screenname looked like the Cyrillic alphabet! To say the least that was challenging:) She had a secondary name "rosamaury" and had an interesting appearance, including tatoos. She also had lots of body movements that I haven't tried yet, so I was envious. I couldn't decide if she was a student at Boise State or if she was on a quest like me, but it was fun trying to figure it out!
This is a picture of me at the sandbox. There is a picture of a horse in the background. I wanted to try and see if that was someone's avatar, but it kept disappearing when I would go near it. Oh well, I'll keep trying!
This is a picture of me at the sandbox. There is a picture of a horse in the background. I wanted to try and see if that was someone's avatar, but it kept disappearing when I would go near it. Oh well, I'll keep trying!
Saturday, March 2, 2013
Moving Around in Second Life
Second Life is a complex alter-reality program. I can see where people would become addicted to accessing and "living" in this world. Before going to Eagle Island, I "snooped" around and found a ridiculous amount of locales and activities to participate in online. The locales are rated like movies with G, PG, and Mature so that participants know what they are getting into. When I got to Eagle Island, I found that the movement from place to place is getting easier, but there are so many options to personalize that it would take years to learn and become comfortable with them all. I tried creating gestures for my avatar but I haven't perfected that yet. Still trying:) Here are a few pictures that I took while I was on Eagle Island.
This was posted on a blog for another class and I'm moving it here. It was originally posted Feb. 25.
I found moving around in Second Life interesting, but not as entertaining as I thought it would be. There were a lot of really nice graphics in it though, and I like the idea of being able to make changes to my appearance, and decide on different destinations to discover. There were several areas that I went to but have included the following two areas:
I found moving around in Second Life interesting, but not as entertaining as I thought it would be. There were a lot of really nice graphics in it though, and I like the idea of being able to make changes to my appearance, and decide on different destinations to discover. There were several areas that I went to but have included the following two areas:


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