Monday, February 18, 2013

Intro to Second Life

The program "Second Life" is aptly named.  It is a virtual world where you get the opportunity to live a different life through your chosen avatar.  In the program, you choose worlds to visit and experience.  You choose the people/other avatars that you interact with, the events you participate in, all the way down to the clothing you wear.  Many of the choices are free, but there are available choices for Linden money that is an actual cost, although a voluntary one, to increase the variability of the world you create.  It is almost like you are a game player and a video game designer at the same time.  This program would appeal to both types of gamers.

Sunday, February 17, 2013

Jane McGonigal's TED Talks presentation



In Jane McGonigal’s presentation, she gave a self-described “exuberant” view of the future of gamers.  She hypothesized that if given the opportunity, gamers could begin solving real-world problems if they were in a video game construct.  She was optimistic about this because of the four facets of successful game creation:  Urgent Optimism, Social Fabric, Blissful Productivity, and Epic Meaning.  Each of these is critical to a gamer’s continued play.  Gamers are surrounded by collaborating players who believe in them; they believe that an “epic win” is always possible if they keep trying; and they are happy to be working hard to achieve various levels of play.  If these facets could be incorporated into learning situations, the current generation of students would be actively involved in their own education and would likely be more amenable to volunteering for solving real-world problems themselves.

Wednesday, February 13, 2013

My Top Ed Tech Picks

My Top Ed Picks:
The two picks I have chosen are www.Bookshare.org and  www.DimensionU.com

Bookshare.org appeals to me because of the ability of all students to have access to "good" books.   This site provides free access to books for students with print disabilities.  It will even provide adapted materials for students and teachers. 
DimensionU.com appealed to the math teacher in me in that it uses a video game situation to assess and remediate math skills. It also covers literacy skills so it is cross-curricular!